Despite the fact that the world 프라그마틱 무료 of solitaire card games features a rich diversity of different types of games, most people are only familiar with the classic Klondike, and similar games of its kind like Spider, and FreeCell. Consider yourself more experienced with solitaire than most if you've ever played games like Baker's Dozen, Beleaguered Castle, Canfield, Fan Games, Yukon, or Forty Thieves. But all of these games - and the many related ones that belong to their families - have one thing in common: they share the same basic formula for game-play, since they are all examples of builder games.
Builder games represent the largest slice of the solitaire pie, and are typically what the average person imagines a game of solitaire to be. With builder games, the aim typically is to arrange all the cards by suit in ascending order from Ace through to King. The way this usually works is by allowing players to manipulate cards within a tableau consisting of columns of cards. While rules can vary, the usual pattern sees players permitted to arrange cards within this tableau in descending order, often in alternating colours. Anyone who has ever played the classic Klondike will immediately recognize the style of game-play, and the above mentioned games are all excellent representatives of this genre.
But while builder games are the most popular archetype within the larger world of solitaire card games, there are many terrific solitaire games that don't operate at all according to this formula. The good news for those who like variety is that there are several non-builder solitaire card games that work entirely differently from the typical builder games you've probably played. In this article I'll cover some of the best and more well-known ones. I've used and recommend the excellent software from BVS Solitaire to play most of these.
Overview: Accordion is a classic solitaire game that you will find mentioned in most books that contain one-player card games. The name is very appropriate, since the gameplay has the sense of ironing out accordion pleats, and you'll be moving cards together much like an accordion is played, with the goal of compressing the entire deck into a single pile.
Cards are dealt one at a time in a row, as many as space allows. If you wish, you can even deal the entire deck at the outset of the game. If a card has the same suit or value as the card immediately to its left, or the same suit or value as the card three to its left, it can be placed on that card. The aim of Accordion is to end up with the entire deck of cards in a single pile.
Thoughts: Accordion has a very different feel from the traditional building type of solitaire game, so it's a good game if you are looking to try something different from builder games. While at first you'll make good progress, you'll quickly discover that it's extremely difficult to win, with success estimated to be around 1 in 50 at best. But if you can get the entire deck down to just five cards or less, you can consider yourself to have accomplished a minor victory. The trick to winning is to find four cards of the same value that are grouped together near the end of the layout, and slowly move these four "sweepers" towards the start, eventually placing them on each other to get to a single pile.
If you enjoy this kind of game, also try Royal Marriage, which is also an eliminator solitaire game in the style of Accordion. There are slightly different rules for moving piles in this game, but a key element of game-play is that a King and Queen of the same suit are placed at the start and the end of the layout at the beginning of the game. Your goal is to get them to meet up and be the only two cards left. Push-Pin is similar to Royal Marriage, but comes with the additional challenge of using two decks. Other variants inspired by Accordion include Decade (Ten-Twenty-Thirty), where you remove adjacent cards that total 10, 20, or 30; similarly in Seven Up cards totalling multiples of seven (7, 14, 21 etc) are removed.
Popular Non-Builder Solitaire Card Games
Montana (Gaps)
Overview: Gaps is the name this game is listed as in older books, but it's also commonly described as Montana. Sometimes the name Montana instead refers to a variant way of playing Gaps, as do alternate names like Spaces and Addiction.
The basic concept involves a set-up where a single deck is dealt into four rows of thirteen cards, after which the Aces are removed to create four gaps (hence the alternate name). You can move into the gap a card that is one rank higher and the same suit as the card on its immediate left. Twos can be placed in spaces at the start of each row, while cards cannot be placed to the right of a King. The goal is to arrange each row with cards in the same suit from Two through King. Whenever you get stuck, you can collect the cards that are not in a suited sequence and deal these out again; usually only two such redeals are allowed.
Thoughts: There's more skill to this wonderful solitaire game than first meets the eye, because the order in which cards are moved can make all the difference. Rather than just move any possible card, it is better to identify a card that you want to become a space, and then figure out backwards the sequence of cards that need to be played in order to achieve that.
Variant options are numerous, and include adjustments to the rules such as: allowing more redeals; shuffling or leaving unshuffled the cards before redealing; leaving a space immediately following the remaining sequences when redealing or determining such spaces randomly using Aces; allowing a space to be filled in sequence with the card on its immediate right and not just on its immediate left (Free Parking); or using a stripped deck of just 36 cards (Four Ways). Double Montana and Paganini are two-deck versions, while Maze Solitaire is a closely related single-deck game also well worth playing.